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Date | 2025-04-19 11:33:40 |
Filesize | 465.00 MB |
Visits | 15 |
Downloads | 8 |
Surprisingly, Spider Man gave up a fun open-world experience in the mobile game, but he made some major changes to make up for it. The 2012 film stepped out of the internet age and roamed the streets of New York, fighting thugs and supervillains known for their powers. Spider-Man's bones are frequently used in the best games to represent movement, and the gesture controls are happy to embrace this adaptable, perfectly balanced, and fluid movement style.
The developers at Gameloft have done a great job of making the feeling of force and speed feel solid and natural. However, there are some major issues that prevent players from truly enjoying themselves. The camera rarely looks where it needs to go, and since Spidey’s arrow doesn’t get stuck anywhere, it also makes the otherwise very intense control stickiness much easier. Combine that with the overall low profile of the screen, and you’re left with a low profile, but it’s often heavier than the screen itself.
The world of open space would be more forgiving if there was more action. The map of NYC is essential and well done so you can see it at any time. But there’s not much to do in the world, just options and collections. The comments mostly centered around the cars scattered throughout the city. In reality, players often have slightly different moves, but the order of moves doesn’t change much from one move to the next. Combat is so easy and repetitive that attacking and dodging creates an endless puzzle game. The sense of urgency often feels like a test of character, as the game bombards you with a lot of enemies that take time to eliminate. Unfortunately, the camera is just as sharp in combat as it is in city driving.